Design Thinking
What is Design Thinking (DT)?
Design thinking is a non-linear, iterative process
that teams use to understand users, challenge assumptions, redefine problems
and create innovative solutions to prototype and test. It is most useful to tackle
ill-defined or unknown problems and involves five phases: Empathize, Define,
Ideate, Prototype and Test.
Importance of Design Thinking
“Design thinking is a human-centered approach to
innovation that draws from the designer's toolkit to integrate the needs of
people, the possibilities of technology, and the requirements for business
success.”
- Tim Brown, CEO of IDEO
Design thinking fosters innovation. Companies must
innovate to survive and remain competitive in a rapidly changing environment.
In design thinking, cross-functional teams work together to understand user
needs and create solutions that address those needs. Moreover, the design
thinking process helps unearth creative
solutions.
Design thinking
offers practical methods and tools that
major companies like Google, Apple and Airbnb use to drive innovation. From
architecture and engineering to technology and services, companies across
industries have embraced the methodology to drive innovation and address
complex problems.
The End Goal of Design
Thinking: Be Desirable, Feasible and Viable
The design thinking
process aims to satisfy three criteria: desirability (what do people desire?),
feasibility (is it technically possible to build the solution?) and viability
(can the company profit from the solution?). Teams begin with desirability and
then bring in the other two lenses.
Desirability: Meet People’s Needs
The design thinking
process starts by looking at the needs, dreams and behaviors of people—the end
users. The team listens with empathy to understand what people want, not what
the organization thinks they want or need. The team then thinks about solutions
to satisfy these needs from the end user’s point of view.
Feasibility: Be Technologically Possible
Once the team identifies
one or more solutions, they determine whether the organization can implement
them. In theory, any solution is feasible if the organization has infinite
resources and time to develop the solution. However, given the team’s current
(or future resources), the team evaluates if the solution is worth pursuing.
The team may iterate on the solution to make it more feasible or plan to
increase its resources (say, hire more people or acquire specialized
machinery).
At the beginning of the
design thinking process, teams should not get too caught up in the technical
implementation. If teams begin with technical constraints, they might restrict
innovation.
Viability: Generate Profits
A desirable and
technically feasible product isn’t enough. The organization must be able to
generate revenues and profits from the solution. The viability lens is
essential not only for commercial organizations but also for non-profits.
Traditionally, companies
begin with feasibility or viability and then try to find a problem to fit the
solution and push it to the market. Design thinking reverses this process and
advocates that teams begin with desirability and bring in the other two lenses later.
The Five Stages of Design Thinking
Stage 1: Empathize—Research Users' Needs
The team aims to
understand the problem, typically through user research. Empathy is crucial to
design thinking because it allows designers to set aside your assumptions about
the world and gain insight into users and their needs.
Once the team accumulates
the information, they analyze the observations and synthesize them to define
the core problems. These definitions are called Problem statements. The team may create personas to help keep efforts human-centered.
Stage 3: Ideate—Challenge Assumptions and
Create Ideas
With the foundation
ready, teams gear up to “think outside the box.” They brainstorm alternative
ways to view the problem and identify innovative solutions to the problem
statement.
Stage 4: Prototype—Start to Create
Solutions
This is an experimental
phase. The aim is to identify the best possible solution for each problem. The
team produces inexpensive, scaled-down versions of the product (or specific
features found within the product) to investigate the ideas. This may be as
simple as paper prototypes.
Stage 5: Test—Try the Solutions Out
The team tests these
prototypes with real users to evaluate if they solve the problem. The test
might throw up new insights, based on which the team might refine the prototype
or even go back to the Define stage to revisit the problem.
These stages are different
modes that contribute to the entire design
project rather than sequential steps. The goal is to gain a deep understanding
of the users and their ideal solution/product.
Design Thinking Frameworks
There is no single definition or process for design
thinking. The five-stage design thinking methodology described above is just
one of several frameworks.
Innovation doesn’t follow a linear path or have a
clear-cut formula. Global design leaders and consultants have interpreted the
abstract design process in different ways and have proposed other frameworks of
design thinking.
Head, Heart and Hand by the American Institution of
Graphic Arts (AIGA)
The Head, Heart, and Hand
approach by AIGA (American Institute of Graphic Arts) is a holistic perspective
on design. It integrates the intellectual, emotional, and practical aspects of
the creative process.
More than a process, the
Head, Heart and Hand framework outlines the different roles that designers must
perform to create great results.
“Head” symbolizes the intellectual
component. The team focuses on strategic thinking, problem-solving and the
cognitive aspects of design. It involves research and analytical thinking to
ensure that design decisions are purposeful.
“Heart”
represents the emotional dimension. It emphasizes empathy, passion, and
human-centeredness. This aspect is crucial in understanding the users’ needs,
desires, and experiences to ensure that designs resonate on a deeper, more
personal level.
“Hand”
signifies the practical execution of ideas, the craftsmanship, and the skills
necessary to turn concepts into tangible solutions. This includes the mastery
of tools, techniques, and materials, as well as the ability to implement and
execute design ideas effectively.
Inspire, Ideate, Implement by IDEO
IDEO is a leading design
consultancy and has developed its own version of the design thinking framework.
IDEO’s design thinking
process is a cyclical three-step process that involves Inspiration, Ideation
and Implementation.
In the “Inspire” phase, the team focuses on
understanding users’ needs, behaviors, and motivations. The team empathizes
with people through observation and user interviews to gather deep insights.
In the “Implement” phase, the team brings these
ideas to life through prototypes. The team tests, iterates and refines these
ideas based on user feedback. This stage is crucial for translating abstract
concepts into tangible, viable products, services, or experiences.
The methodology emphasizes collaboration and a multidisciplinary approach throughout each phase to ensure solutions are innovative and deeply rooted in real human needs and contexts.
By
T SYED ABUTHAHIR
21UCA047
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