Metaverse
Metaverse: The dawn of a new age
In the course of further digitalization of markets, but also as a space for the “cyber” in cyber-physical systems of the IIoT (Industrial Internet of Things), such virtual spaces could gain in importance and also dramatically change business interactions. With this introduction, we embark upon a discussion of these new phenomena, which will be supplemented in future blogs. For example, in other blogs, we explain what are potential vulnerabilities and cyber risks and show how to ensure cyber security in the Metaverse, or what the metaverse can look like for retail and CPG companies.
What is the Metaverse?
The
metaverse is a virtual world where people can interact with each other. It is
basically a digital place where people come together to learn, play and
work. The big difference between the metaverse and other online platforms is
that it is completely virtual and therefore immersive and not just
text-based. In other words, users can decide for themselves how they want
to create their environment: from choosing an avatar to creating a 3D model for
their virtual environment.
But the
metaverse also represents the fact that our real and digital lives are
becoming increasingly intermingled. In the metaverse, real experiences are to
be made with a virtually extended real world, and thus a space for
cyber-physical systems is to be opened up.
However,
there is currently no uniform definition of the metaverse, as it is
only in the definition, development or construction phase. Currently, there are
already metaverse platforms; the “one, big metaverse” does not yet exist. Facebook’s parent
company, Meta, has taken the lead in this movement, and is already
investing gigantic sums in the transfer and realignment of its social media
activities into a virtual space.
The core attributes of the Metaverse
Venture
capitalist Matthew Ball defines the following core attributes in his essay.1 The metaverse will:
- be
constant. It
cannot be reset, paused or terminated, but simply continues indefinitely.
- be
synchronous and live, even
if scheduled and completed events will occur, it will exist consistently
and in real time.
- not
set an upper limit on the number of concurrent users. Anyone can be a part of the metaverse and
participate in a particular event/place/activity together, at the same
time and with individual agency.
- be a
fully functioning economy.
Individuals and businesses will be able to create, own, invest, sell and
be rewarded for an incredibly wide range of “work” that generates “value”
recognized by others.
- be an experience that spans
both the digital and physical worlds, private and public networks and
experiences, and open and closed platforms.
- offer unprecedented interoperability/combinability of
data, digital objects/assets, content, etc. across all these experiences.
- be populated
by “content” and “experiences” created and operated by an
incredible variety of contributors, some of whom may be independent
individuals, while others may be informally organized groups or
commercially oriented companies.
Metaverse in Web 3.0
Many
consider it a possibility that the metaverse could replace today’s mobile
Internet.2 If we divide the Web into certain development stages, we
can describe today’s development as the end of Web 2.0 and the beginning of Web
3.0.3
Where does the metaverse come from?
In 1991, the author Neal Stephenson published his science fiction novel “Snow Crash,” naming the term metaverse for the first time. In it, the metaverse is a kind of global virtual reality in which people act as avatars. Similar to today’s multiplayer online role-playing games, there is no set game, goal or high score. Rather, the metaverse is designed as a digital alternative to the physical world.
The development
of the metaverse began over 20 years ago when the first VR headsets
and 3D glasses created immersive digital interaction spaces. In the process of
networking with the IoT/IIoT, these techniques were applied to make only
individual areas of the virtual reality tangible. Concepts such as augmented
and mixed reality were able to open up new application areas around digital twin and smart services, but mostly remained stuck at the stage of
promotion and feasibility studies outside of research and development. Today,
all these techniques have become a significant part of the metaverse.
How does the metaverse work?
The leading
technology in the metaverse is undoubtedly Mixed Reality (XR or MR), which
is composed of Virtual Reality (VR) and Augmented Reality
(AR).6 VR is a technology that allows full immersion in virtual
environments. If you wear VR glasses, it looks as if you are in a completely
different room – but all visual impressions come from the computer. AR, in
contrast, is a technology that allows reality-based environments to be enhanced
or modified with computer-generated information. Although AR typically retains
physical objects in the environment, digital elements can be added to enhance
or complement those objects. AR is effectively the new lens through which any
form of digital information can be incorporated into the real world.
The
augmented reality of the metaverse allows us to communicate with other people,
do things and visit places without actually having to physically be there. To
make the metaverse a reality, other technologies, such as blockchain and artificial intelligence, are being used. In addition, the metaverse
also benefits from advancing connectivity, such as via 5G or edge computing. As a result, the
metaverse is able to move people in a virtual environment regardless of
location, similar to smartphones, via 3D glasses.
How do you get into the metaverse?
Today,
access to the metaverse is relatively simple but still relatively bulky:
A smartphone or computer with an Internet connection (WLAN) and VR
goggles, ideally including a VR controller, are required.7 Appropriate software allows the user to log in to the
virtual world of the metaverse and interact, usually from a fixed point, to
deal with the tangled cables of old models or to reduce the risk of injury in
the case of the newer, wireless devices.8
Conclusion: Diving into a new age of interaction
With the
metaverse, we are indeed entering a new age of digital communication
and interaction and this age, with all its advantages and
disadvantages, has only just begun. As technology continues to develop, the
virtual world will evolve even further and offer even more possibilities than
it already does today!
The
metaverse is a fascinating world that will gain traction through the combination
of cloud computing, edge computing, IIoT and 5G. The convergence of the real and digital
worlds is being driven by these technologies, bringing the vision of
immersive cyberspace (again) closer. Our metaverse blogs are an opportunity to
highlight the significance of these innovations, as well as their opportunities
and risks, especially for B2B integration. In the next blog, “Cybersecurity in the Metaverse,” we’ll go into more detail about this
aspect.
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